8/1/2023 0 Comments Bioshock infinite vigors iconsCloning extinct species, in vitrio conception of human babies, creating life in the form of microbes, or transplanting a human head onto another human body. This question can be difficult to answer without experimentation. The biggest ethical question posed by scientists, in all fields, is whether something should be done just because it can. Successful to a deadly fault, Plasmids are a metaphor for Rapture as a whole. Rapture is filled with figures and icons that were good ideas taken to deadly extremes, and this tapestry of examples makes up one of BioShock's most obvious themes: the danger of progress without scrutiny. Rapture was a city based on realizing the full potential of the idea and the individual, and Plasmids are an expression of that ideology. Plasmids are the consequence of two fields, biology and industry, combining without regulation and taking overtaking Rapture's entire society and economy. Andrew Ryan believes regulation is constraint and sits firmly opposite his beliefs as a visionary entrepreneur. Rapture is a city where every variety of industry is allowed to flourish or fail without regulation. It is impossible to conduct any sort of thorough analysis and conversation on a text without consideration of its entirety. Untagged spoilers should be expected and uninitiated readers should be cautioned.If you disagree with something I assert, that's great, and try to keep in the spirit of the thread and contribute to the analysis in your own way. I make these threads to prompt intelligent, analytical discussion about video games as narrative art and all comments pertaining to that discussion are welcome. This thread is a close reading of BioShock Infinite and I present it as a valid and factual breakdown based on the actual text of the game.But thank you for stopping by anyway, and maybe you will still enjoy the read. If you feel that way, this thread obviously isn't for you. Please do not use this thread as a platform to complain about how much you hate Infinite. Because Infinite's Vigor system does make sense, is explained culturally, is explained historically, and are as naturally woven into the plot as BioShock's more famous Plasmids. Vigors are only in BioShock Infinite because they had to be, because it's a BioShock game, and there is nothing more to it. It is a common complaint, a regular criticism, and something people cite as a weak point in BioShock Infinite's world. You may have clicked this thread because, like many, you agree that Vigors feel misplaced in BioShock Infinite. First and foremost: We tricked you, monster.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |